Website powered by
Petter Setterberg
Petter Setterberg
Technical Environment Artist
Gothenburg, Sweden

About

Technical Environment Artist who has chosen to focus on procedural modeling and tools. My career began as a traditional 3D artist using Autodesk Maya and later Blender.

A few years back I started working with Houdini and pivoted more towards Technical Art. Over the last few months, I have worked full-time with PCG in Unreal Engine 5.

Skills

Procedural ModelingEnvironment ModelingProp ModelingDigital SculptingHard Surface ModelingProcedural Texture CreationModular Asset CreationPBR Texturing

Software proficiency

Houdini
Houdini
Blender
Blender
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Unity
Unity
Photoshop
Photoshop
Maya
Maya
RealityScan
RealityScan
Marmoset Toolbag
Marmoset Toolbag
Quixel Suite
Quixel Suite
DDO
DDO
NDO
NDO
Meshroom
Meshroom
Marvelous Designer
Marvelous Designer
Perforce
Perforce
Plastic SCM
Plastic SCM
GitHub
GitHub
CRYENGINE
CRYENGINE

Productions

    • Video Game
      Entropia Universe
    • Year
      2023
    • Role
      Environment Artist, Technical Artist
    • Company
      Mindark PE
    • Video Game
      Team Simulator
    • Year
      2020
    • Role
      3D Artist
    • Company
      Alteruna
    • Video Game
      Dilán
    • Year
      2018
    • Role
      Environment and Prop Art
    • Company
      FutureGames
    • Video Game
      RebEarth
    • Year
      2017
    • Role
      Environment and Prop Art
    • Company
      FutureGames

Experience

  • Technical Environment Artist at Metrea Simulations
    Stockholm, SE
    January 2024 - Present

    Environment artist role with focus on predominantly technical solutions aimed at creating an extensive world in Unreal Engine 5. Assignments have varied from fully procedural systems (e.g. defining rules, creating PCG graphs, etc) to manual operations.

  • Technical Artist at Mindark
    Gothenburg, Sweden
    January 2023 - August 2023

    At Mindark, I developed and streamlined pipelines for the Entropia Universe Unreal project in Unreal Engine 5. We focused on procedural tools using Houdini, Zbrush, and Blender.

  • Environment Artist at Mindark
    Gothenburg, Sweden
    May 2021 - January 2023

    Environment artist for the game Entropia Universe and Entropia Universe Unreal project in Unreal Engine 5. I created 3D assets from scratch or updated legacy assets.

  • Lead 3D Artist at AlterUna
    Stockholm, Sweden
    August 2019 - April 2021

    We developed a VR simulation for surgical interventions, and my role was to develop an art pipeline and create 3D assets.

  • Internship 3D Artist at AlterUna
    Stockholm, Sweden
    January 2019 - August 2019

    Given a major roll in developing the internal 3D art pipeline and documentations. Also, responsible for the 3D assets in an early VR application prototype.

  • 3D Art Advisor at FutureGames
    Stockholm, Sweden
    February 2019 - May 2019

    Returned to FutureGames as one of the advisors mentoring the preparatory course attendees.

  • Instructor - 3D Modeling at The National Museum of Science and Technology
    Stockholm, Sweden
    December 2017 - December 2018

    Hired as an instructor teaching children and young adults the basics of 3D modeling and Autodesk Maya.

  • 3D Art Advisor at FutureGames
    Stockholm, Sweden
    February 2018 - May 2018

    One of the advisors mentoring attendees of a preparatory course for FutureGames.

  • Shop Assistant at Systembolaget AB
    Gothenburg, Sweden
    December 2015 - July 2017

    Assisting customers while also receiving and cataloging wares and pre-orders.

  • Freelance 3D Artist at Setcommunication AB
    Arvika, Sweden
    January 2014 - May 2014

    Responsible for creating art assets and videos for a local marketing campaign. The project involved an iterative work process with regular changes based on feedback and requests from the client.

Report User